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Old-School Essentials RPG: Advanced Fantasy Player's Tome

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Old-School Essentials RPG: Advanced Fantasy Player's Tome

Old-School Essentials RPG: Advanced Fantasy Player's Tome

Complete Advanced Fantasy Player'sĀ Tome

TheĀ AdvancedĀ Fantasy Player's TomeĀ is a complete player's guide toĀ Old-School Essentials Advanced FantasyĀ games, with the following content:

  • Character options:Ā 22Ā classic classes (acrobat, assassin, barbarian, bard, cleric, drow, druid, duergar, dwarf, elf, fighter, gnome, halfling, half-elf, half-orc, illusionist, knight, magic-user, paladin, ranger, svirfneblin, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
  • Race and class:Ā Optional rules for choosing race and class separately.
  • Spells:Ā The complete set of 34 cleric spells (from 1st to 5th level),Ā 34Ā druid spells (from 1st to 5th level),Ā 72Ā illusionist spells (from 1st to 6th level),Ā 72 magic-user spells (from 1st to 6th level).
  • Adventuring rules:Ā Full rules for adventuring in dungeons, the wilderness, and at sea.

Includes all rules and player options fromĀ Old-School Essentials Classic Fantasy, plus reams of additional material inspired by the 1970s Advanced 1st Edition rules.

Referees also require the companion book, theĀ Advanced Fantasy Referee’s Tome.

Author: Gavin Norman, Cover artist:Ā Peter Mullen

248-page hardcover; A5 (Digest) size; deluxe quality sewn binding; 2 ribbon markers; endpapers printed with quick reference info.

$43.50
Old-School Essentials RPG: Advanced Fantasy Player's Tome—
$43.50

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Complete Advanced Fantasy Player'sĀ Tome

TheĀ AdvancedĀ Fantasy Player's TomeĀ is a complete player's guide toĀ Old-School Essentials Advanced FantasyĀ games, with the following content:

  • Character options:Ā 22Ā classic classes (acrobat, assassin, barbarian, bard, cleric, drow, druid, duergar, dwarf, elf, fighter, gnome, halfling, half-elf, half-orc, illusionist, knight, magic-user, paladin, ranger, svirfneblin, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
  • Race and class:Ā Optional rules for choosing race and class separately.
  • Spells:Ā The complete set of 34 cleric spells (from 1st to 5th level),Ā 34Ā druid spells (from 1st to 5th level),Ā 72Ā illusionist spells (from 1st to 6th level),Ā 72 magic-user spells (from 1st to 6th level).
  • Adventuring rules:Ā Full rules for adventuring in dungeons, the wilderness, and at sea.

Includes all rules and player options fromĀ Old-School Essentials Classic Fantasy, plus reams of additional material inspired by the 1970s Advanced 1st Edition rules.

Referees also require the companion book, theĀ Advanced Fantasy Referee’s Tome.

Author: Gavin Norman, Cover artist:Ā Peter Mullen

248-page hardcover; A5 (Digest) size; deluxe quality sewn binding; 2 ribbon markers; endpapers printed with quick reference info.